AudioStreamBuilder builder; AudioStream *stream = nullptr; Result result = builder.openStream(&stream);
<amp-ad width="300" height="250" type="a9" data-loading-strategy=1 data-aax_size="300x250" data-aax_pubname="test123" data-aax_src="302"> </amp-ad>
data-loading-strategy="prefer-viewability-over-views"
private static final String GLTF_ASSET = "https://github.com/KhronosGroup/glTF-Sample-Models/raw/master/2.0/Duck/glTF/Duck.gltf"; // When you build a Renderable, Sceneform loads its resources in the background while returning // a CompletableFuture. Call thenAccept(), handle(), or check isDone() before calling get(). ModelRenderable.builder() .setSource(this, RenderableSource.builder().setSource( this, Uri.parse(GLTF_ASSET), RenderableSource.SourceType.GLTF2).build()) .setRegistryId(GLTF_ASSET) .build() .thenAccept(renderable -> duckRenderable = renderable) .exceptionally( throwable -> { Toast toast = Toast.makeText(this, "Unable to load renderable", Toast.LENGTH_LONG); toast.setGravity(Gravity.CENTER, 0, 0); toast.show(); return null; });
CupertinoApp
CupertinoTimerPicker
CupertinoSegmentedControl
CupertinoActionSheet
CupertinoNavigationBar
CupertinoSliverNavigationBar
CupertinoPageRoute.title
CupertinoPageScaffold
CupertinoScrollbar
CupertinoPicker
Cupertino*
$ flutter upgrade
flutter --version
android.useAndroidX=true
gradle.properties
startMethodTracing(String tracePath)
stopMethodTracing()